0) return miss if game decides to, skip rest
	blocking target
	more unknown conditions

1) return hit if lv1 tech, skip rest

2) return hit if target sleeps, skip rest

3) accuracy = 1.5 * AGL + weapon bonus

4) speed up/down buff on attacker
	accuracy = accuracy + 10 for buff
	accuracy = accuracy - 15 for debuff

5) accuracy = 0 if accuracy < 0

6) evadechance = evade

7) speed up/down buff on target
	evadechance = evadechance * 1.25 for buff
	evadechance = evadechance * 0.75 for debuff

8) evadechance = evadechance - accuracy

9) evadechance = 90 if evadechance > 90

10) AI ally bonus, reduce remaining chance to get hit by about 1/3
	evadechance = evadechance + (100 - evadechance) * 3 / 8

11) evadechance = 95 if evadechance > 95